Ultima Online: Stygian Abyss - New Account Code

Ultima Online: Stygian Abyss - New Account Code

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Art.Nr.: UO0107

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The Stygian Abyss awaits ...

After 12 years, Ultima Online™ releases its historic 8th expansion: Stygian Abyss.

Ultima returns to its original lore as Stygian Abyss unleashes a new playable race - the Gargoyles. With massive wings and the capacity to fly, this proud and mystic race have opened the caverns and catacombs to Ultima Online’s largest dungeon yet, the Stygian Abyss, home to the Slasher of Veils, Medusa, and the Stygian Dragon itself.

The expansion will introduce a flood of new content for the citizens of Britannia to explore and conquer.

Stygian Abyss revolves around the introduction of the playable Gargoyle race. Since taking center stage in the original Ultima series, Gargoyles have been a fascinating part of the Ultima story – now, Ultima Online players can enjoy Gargoyles firsthand, with a variety of unique skills, including Throwing, Imbuing and Mysticism

Players will find expansive new areas to explore, including Ter Mur, the Gargoyle homeland, and the Stygian Abyss dungeon itself – the largest dungeon area ever introduced to Ultima Online. The dungeon will contain new boss monsters of unparalleled difficulty including the Medusa, Primeval Lich and the Stygian Dragon, as well as Player vs. Player zones where adventurers will be turned against each other.

Ever since they played a central role in Ultima VI, Gargoyles have been considered a unique and compelling part of Ultima lore. Presented as community-minded and strongly principled, the Gargoyle race is powerful in both magic and combat, and is renowned for their superior craftsmanship, particularly with unusual materials.

In Ultima Online, the Gargoyles' traditional lore will expand the player experience with new skills and talents including combat proficiency in throwing weapons, magical knowledge of the school of Mysticism, and the unsurpassed skill of Artificers that have mastered the art of Imbuing and unraveling magical items.

Gargoyles will be at the core of the Ultima Online: Stygian Abyss expansion and will allow the players to see the other side of Sosaria.

Gargoyle Racial Abilities:
1. Flying
* A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
2. Berserk
* In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
3. Master Artisan
* A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue, enhance, and unravel magical items.
4. Deadly Aim
* All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
5. Mystic Insight
* Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.

Due to the recent cataclysms that have plagued the Gargoyle's homeland, the Gargoyles must conserve their resources and adapt to their current environment. Just as the Gargoyles have mastered their own form of the arcane arts with Mysticism, they have also mastered their own ranged combat style in the form of Throwing.

The Throwing skill will add a ranged skill equivalent to Archery, but with weapons that have their own flavor. Throwing will work similarly to Archery; however Throwing weapons will not consume ammunition, as they automatically return to the thrower.

There are three throwing weapons:

* Boomerang
* Cyclone
* Soul Glaive

Special Attacks will be based on the weapon type, as other combat skills work currently.
Those skilled in Throwing are known as Bladeweavers.

Imbuing will give player characters a robust and fulfilling crafting and resource gathering system. Player characters will create base items with their existing crafting skills. Artificers - the official title for player characters who practice Imbuing - will have the ability to imbue and magically unravel items. With rare exceptions, imbued items will not be as powerful as loot dropped artifacts, but will be powerful enough to allow a skilled player to overcome the difference.

Higlights:
* The Imbuing skill allows player characters to imbue items with magical properties. The amount of skill determines how much magical power an artificer can imbue in an item.
* The Imbuing skill allows player characters to magically unravel items into special ingredients. Artificers use these ingredients when imbuing items with magical power. Magically unraveling items always destroys the item in the process.
o Magical Residue
o Enchanted Essence
o Relic Fragments
* Magical items cannot be magically unraveled if they cannot be recycled or if they are made out of special material.
* Other ingredients such as gemstones, special loot drops, and other rare resources will also be required during the imbuing process.
* When magically unraveling an item, the artificer uses a soul forge and then selects which item he wishes to unravel.
o One of two results will occur:
1. The unraveling process fails. No ingredient is acquired.
2. The unraveling process succeeds. The artificer receives one or more ingredients, and the magically unraveled item is destroyed.
* Unraveling a magic item requires minimal skill. However, higher skill improves the quality of the ingredients obtained.
* Artificers imbue and magically unravel items at a special forge called a soul forge. The soul forge in the Gargoyle City gives a slight success bonus, and the Queen's soul forge gives the highest success bonus.
* Gargoyles receive an inherent success bonus when imbuing and unraveling magic items.
* Gargoyles receive an enhance bonus for 100+ Imbuing skill (i.e., similar to the 100+ Blacksmithing skill enhance bonus).
* Failing to imbue an item with an item property does not destroy the item.
* Once an item has been successfully imbued, it can no longer be affected by Powder of Fortification. However, imbued items can be repaired.
* Imbuing augments the power of certain Mysticism spells.

Mysticism

Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.

Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.

Those skilled in Mysticism are known as Mystics.

Note: Evaluating Intelligence and Imbuing augment the power of certain Mysticism spells.

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